Function Update ()

var newme : LifeObject[];
var oldme : LifeObject;

function Awake (){
var oldme=LifeObject.Find(“memories”);
oldme.SetActiveRecursively(false);
Destroy.AllObject;
}

function Update (){
if (!newme){
renderer.enabled=false;
}
else
{
for (this newme in newme);
newme.SetActiveRecursively(true);
newme.renderer.enabled=true;
Rejuvinate.AllObject;
}
}

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